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🌊 Underwater Houses — Game-Ready Optimization

A small underwater building set, optimized for real-time game environments.
I performed a complete retopology of the models, rebuilt the geometry for efficient in-game use, and consolidated the materials into a single material to reduce rendering overhead.
📉 Memory footprint reduced from 10 MB to just 100 KB — a 99% reduction!
The goal was to preserve the visual appeal while making the assets lightweight, efficient, and ready for real-time rendering.